4/1/2023 0 Comments Godot game engineWhat’s newĪs usual, this blog post only details the most recent changes since the last build, 4.0 RC 1. It’s being developed with Godot 4.0, and you can follow development on Twitter and wishlist it on Steam. The illustration picture for this article is from Master of Chess, an upcoming chess player management game by BRANE. You can also try the Web editor (early testing, it’s still slow and unstable). Regardless of which milestone our contributors assign to your issues, be sure to keep reporting any major or minor problem you’re having with 4.0 RC 2! Your test reports at this stage are critical for us to assess whether we can finally stamp the current development branch as “stable” and release it to all platforms. Some will be fixed in time for 4.1, and cherry-picked for 4.0.x maintenance releases along the way. Astute watchers of the 4.0 milestone’s completion ratio will have noticed a significant increase, but that doesn’t mean that all issues are being solved. The Production team has been hard at work assessing the remaining PRs and issues in the 4.0 milestone, pushing non-critical or risky changes to the 4.1 milestone, or prioritizing what could actually still be done so close to the release. The Godot 4.0 release is mere days away! We’ve had a first release candidate last week, and since then our contributors have been fully focused on fixing regressions and critical bugs to ensure that the upcoming 4.0 release will be a great foundation to build upon.
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